The map is a Standalone Map on a 1:1 Scale and is NOT Compatible with any other map i.e C2C or Mexuscank.
This map is not for the faint of heart it will take you 20 minutes to get to Fox from Fairbanks and 3 1/2 hours to get to Yukon River Camp.
It takes about 2 hours or so just to get to the Dalton Highway from Fairbanks alone.
There are hills and corners that will make your jaw drop or wake you up.
This map has been mapped with google earth and elevations for every single node added to their correct heights for their respective locations via Google Maps Find Altitude.
For those of you who remember my 18 WOS Haulin version you are in for a real treat. there is no map shaking like the original back in 18WOS. Pavel told me the map was so big the game couldnt handle it lol.
There are two versions one Summer and one Winter.
Map Includes
Alaska State Troopers, Fairbanks and North Slope Borough Police Cars, Custom Trailer skins for some companies. Carlile T680 and W900 Skins for the SCS player trucks and AI trucks
(Watch your speed on the Elliot and Dalton those Police and State Troopers can sneak up on you or just be around the next corner.)
Do you have what it takes to survive the Dalton?
Now includes Special Transport!
All change notes and support via my thread on the SCS Forums only.
https://forum.scssoft.com/viewtopic.php?t=213559
Previous Users Please Note:- There will be an Economy Reset with this version please finish your ongoing jobs before using this version.
You are not allowed to upload this file to other sites under any circumstances.
You are allowed to modify or improve my file under any circumstances but ONLY for personal use.
You are not allowed to convert this file under any circumstances.
You are not allowed to use assets of my file under any circumstances.
Fixed Purple and missing textures that were appearing on Buildings
Fixed an issue with the Weigh Station whereas being on the wrong side of the road while overtaking
was causing trucks not to be called in or given a bypass.
Fixed some terrain issues around Fairbanks Rail area
Added in TruckyMods Logo to loading screens
(Should be self explanatory as to why)
Note if people continue to upload to unauthorized sites then I will start doing ingame messages and mail
that says the same thing.
Got rid of some unnecessary files
Fixed alot of issues with speed limits around Prudhoe bay and Deadhorse with T-junctions and crossroads. Please note there are two that just do not want to adhere to the 35mph Speed limit in Prudhoe between the Dalton and the Aurora Hotel. (its not game breaking so Im not going to continue wasting time trying to get it fixed when it doesnt want to work)
Fixed an issue with Special Transport at the Livengood Turnoff. Moved the Police car back and fixed the traffic blockers.
Apparently there were some road rage incidents with ai trucks ramming the Police Cars.
Added Police support for the S.T. Jobs between Prudhoe and Fairbanks at Livengood turnoff.
Fixed some other minor issues.
Please delete any older versions of the mod before using this one.
Fixes the extra Spawning Police at Fox with Special Transport.
Added 4 way flashing light at Fox Crossroads.
"You do not need this version if you do not own Special Transport. This is a fix for Special Transport Only"
Added Special Transport Missions
Changed Prefab at Fairbanks Rail
Opened jobs to Pump 1 and Flow Station 3
Added Kuparuk Operations Center, this is west of Deadhorse and Prudhoe Bay on the way to Nuiqsut.
Fixed a couple of signs on Atigun Pass
Fixed a hole in terrain coming down into Farmers Loop on the left side from Fox.
Added in the new Fairbanks Police Livery
Fixed the liveries for Fairbanks Fire Brigade and Ambulance
No this is a standalone map, therefore you need to create a new profile and select dalton.mdb as the playing module after you have loaded the files in the mod manager when you are creating the new profile.
Please post in my thread on the SCS Forums. Include your game.log.txt any screenshots and waypoints.
Without these nobody can solve your issues
I started the mod originally in 18 Wheels of Steel Haulin. According to pavel Sebor I had made the map too big for the game engine to handle and told me there was a new engine in the works.
That was ETS, then came ETS2 and I started working on the mod again there. As soon as ATS was released I exported it from ETS2 and imported into ATS. There have been alot of changes since then and there still will be.
Short answer, No. Doing a Winter as well as a Summer version is very time consuming.
No this is a standalone map and is on a one to one scale. The Basegame and most other Map Mods are 20:1
This means instead of taking 5 minutes to travel 100 miles it will take you 2 real hours.
Depending on your load 2 and a half to 3 hours.
The Dalton Highway is paved from Milepost 37 to 49 and from Milepost 90 to 197 (Gold Creek). Beyond that there is pavement (with breaks) from Milepost 335 (Happy Valley airstrip) to 362.
Besides Google Mpas/Earth try here https://www.blm.gov/sites/blm.gov/files/documents/files/PublicRoom_Alaska_DaltonHwy_VisitorGuide-web.pdf
I started the mod originally in 18 Wheels of Steel Haulin. According to Pavel Sebor (SCS) I had made the map too big for the game engine to handle and told me there was a new engine in the works. I had gone too far from 0,0,0
That was ETS, then came ETS2 and I started working on the mod again there. As soon as ATS was released I exported it from ETS2 and imported into ATS. There have been alot of changes since then and there still will be.
You need to unpack it first using Winrar or 7Zip.
The files ending in scs go into your mod folder in your Documents/American Truck Simulator/ directory
Besides Google Maps/Earth try here https://www.blm.gov/sites/blm.gov/files/documents/files/PublicRoom_Alaska_DaltonHwy_VisitorGuide-web.pdf