Changelog
-All Reforma projects have been updated for version 1.47, including Sierra Nevada, Reforma Los Altos Beta 1, Reforma Noreste Beta 1, Pazz Mod, compatibility patches, and others.
-New zones have been created, remodeled, and improved in California, Arizona, and Sonora, work done by Pazz, which you can see in the following shots. New cities! Puerto Peñasco, Sonoyta remodeling in Sonora, new border crossing between Mexico and the US through Sonoyta and Lukeville, new towns in Arizona such as Gila Bend, Ajo, some improvements to the west of Phoenix, as well as the remodeled city of Yuma. All this new work is completely FREE in this update, you can support Pazz for his work; paypal.me/pazzmapping
-New ambient sounds throughout the map (FMOD), many thanks to Blaquichan for helping me over this! This feature was implemented in 1.47. Now you can hear ambient sounds, such as a waterfall or streams when crossing different bridges and rivers on the map. The tunnel echo has also been corrected, take a new ride on the Mazatlan-Durango to hear the new atmosphere, it will be a spectacular ride.
-Speed limit corrections have been made on the Mexican map. Now Mexican traffic is back to its old ways, a bit crazy, not always respecting speed limits. Report any errors if you see abnormal traffic behavior.
-New tropical palm trees have been added that better suit the map's ambiance, thanks to Marco Esquivel for his palm models and other objects implemented in the Mega Resources, as well as new models of Mexican-style houses by Marco Esquival and Blaquichan (José Trucking). Soon we will give a more Mexican touch to both old and new cities. Among many other assets that will help us create better landscapes. Make sure to download the latest version of Mega Resources with the same version number as Reforma Map 2.5.4 and Mega Resources 2.5.4.
-New bypass road in Aguascalientes, as well as improvements on the 80D stretch between Lagos de Moreno and SLP, Ojuelos, and improvements in the south of the city of SLP in the industrial zone. Thanks to Milton for these improvements.
-Work has been done on error correction, signaling, potholes, invisible walls, new gas station info totems in the US... yes... even the floating hill in Hermosillo has been removed xD, I thank those who supported us in reporting bugs on Discord.
Some decisions we made that may be controversial:
*The Sierra Nevada map was separated from Reforma, and the legacy version of Sierra Nevada is still available. This was suggested and requested by many users who prefer only the Mexico map. If you want the Sierra Nevada map or your profile configured with that map, you will need to download and activate it in your mods. The Reforma Mexico map is currently the Reforma map, which no longer applies. The decision to separate the Sierra Nevada map means that many people also prefer SCS's remodeling of California, which in some aspects is newer and of higher quality than our older work in many areas. Please note that this mod runs the risk of becoming incompatible and discontinued in the future if SCS makes drastic changes that could affect the map's functionality. Part of this decision to separate it from the main Reforma map is to avoid unnecessary problems in the future with the more popular Mexico map.
*The cities of Tijuana and Ensenada (including La Rumorosa) were removed in preparation for a possible future improvement (once SCS remodels San Diego, California). Both cities are no longer at the level of our work, so we decided to remove them, and we will make their remodeled versions in the future. The Ensenada garage was left to avoid errors for users who purchased a garage there; Tijuana did not have any garages. We apologize for any inconvenience this decision may cause. We also do not rule out rebuilding both cities from scratch in the future, including other missing cities like Tecate, Valle de Gpe, and La Rumorosa.
*We continue to work on optimization, with many improvements made by Jose (Blaquichan). We optimized Chihuahua, Mazatlán, Nogales, Culiacán, and Zacatecas. We understand that the map has many optimization problems due to poor mapping techniques applied in old areas of the map or due to the heaviness of some cities. Over the years, we have improved and learned new mapping techniques that are more optimal, and SCS has implemented better tools that help us optimize and improve the landscape. This work also involves remodeling the landscape in many old road sections, which is a titanic task. We have decided to prioritize the creation of new areas rather than focusing our attention on optimizing/replacing old areas of the map, and occasionally we will also make remodels to optimize the map. I understand that many people may not be able to run the map, and I apologize for those details. I can only recommend lowering your graphics in the game's options or getting better equipment (PC).