An environment and visual enhancement mod that overhauls vehicle lighting mechanics. This mod replaces the flat, unrealistic default glows with dynamic, high-intensity projections and anatomically accurate lens flares.
Features
Amplified Brightness: High-intensity beam configurations for headlights, taillights, and reverse lights.
Extended Range: Increased throw distance and wider peripheral illumination fields for high/low beams.
Enhanced Vehicle Flares: Custom-engineered flare textures and behaviors that scale dynamically with distance and viewing angle.
Volumetric Simulation: Improved interaction with environmental variables like fog, rain, and nighttime mist.
Technical Overview
The mod modifies the core lighting definition files to adjust intensity scalar values, attenuation curves, and flare dimensions.
Key Adjustments
Light Intensity / Lumen Output: Scaled up to 2.5x over vanilla values.
Max Distance / Attenuation Radius: Extended up to 50% to ensure realistic long-range projection.
Flare Scale: Tweaked to prevent screen-blinding artifacts while maintaining a sharp, anamorphic-style glare at a distance.
Compatibility
Weather Mods: Compatible with most weather overhauls, though loading priority should be given to this mod if headlight projection ranges appear vanilla.
Modded Vehicles: Automatically applies to any add-on vehicles utilizing default lighting assets and parent class definitions. Vehicles with hardcoded, proprietary light shaders may require custom patches. This mod will need to be updated with any modded vehicle def files for headlight brightness to take effect.
Contact to have a vehicle added.
Credits:
BillyBone99
SCS Software